Community Is the Reward, Not the Product

Every year founders chase the “IRL connection economy” — market of businesses that create and monetize real-world, offline connections and experiences (think premium clubs, event platforms, fitness communities) - a supposed $400B market.
Most fail.
Why?
Community isn’t a product you can sell directly. It’s the high-value byproduct that emerges when you build something else exceptionally well.
Key traps:
• Retention Inversion: The better a friendship app works, the faster users leave (they make real friends and stop needing the app).
• Density Trough: Local network effects create a brutal mid-growth death zone — too many users to feel intimate, too few to feel vibrant.
What actually works (three durable verticals):
1. Activity Businesses (CrossFit, Barry’s, Strava)
2. Coordination Infrastructure (Discord, Partiful, Luma)
3. Premium Access (Soho House, Tiger 21, Chief)
Strava didn’t sell community — it sold tracking & competition. Community followed.
Pitch “community first” and you almost always fail.
Build the activity, the tool, or the scarce access exceptionally well — and the community becomes the reason people stay.
→ Full thread: https://x.com/i/status/2047116108914970630